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軍(ぐん)族(ぞく)の雄(お)叫(たけ)び

Khans of Tarkir (KTK)

Find the best Standard decks for 軍(ぐん)族(ぞく)の雄(お)叫(たけ)び, it's winrate, popularity and the MTG Arena formats where it is legal!

軍(ぐん)族(ぞく)の雄(お)叫(たけ)び
軍(ぐん)族(ぞく)の雄(お)叫(たけ)び
Sorcery
R 0112 – KTK
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with or which player, planeswalker, or battle those creatures attacked.
  • Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player, planeswalker, or battle it attacked doesn't have to still be in the game or on the battlefield.
  • When either ability resolves, it creates a copy of the instant or sorcery spell. You control each copy. Each copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. The copy or copies will then resolve like normal spells, after players get a chance to cast spells and activate abilities.
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Constructed Standard Stats

Most Popular Standard Deck

Creature (24)
(8)
(4)
Land (24)