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地(じ)獄(ごく)拍(はく)車(しゃ)団(だん)の統(とう)領(りょう)

Outlaws of Thunder Junction (OTJ)

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地(じ)獄(ごく)拍(はく)車(しゃ)団(だん)の統(とう)領(りょう)
地(じ)獄(ごく)拍(はく)車(しゃ)団(だん)の統(とう)領(りょう)
Kreatur
R 0128 – OTJ
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
  • Once an outlaw that came under your control this turn has legally attacked, causing it to lose haste by removing Hellspur Posse Boss won’t cause that outlaw to stop attacking.
  • A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.
  • Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.
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Deckbau-Standard-Statistik

Beliebtestes Standard-Deck

Kreatur (24)
(8)
(4)
Land (24)