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軽(かる)業(わざ)のチアリーダー

Duskmourn: House of Horror (DSK)

为 軽(かる)業(わざ)のチアリーダー 寻找最佳的标准套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!

軽(かる)業(わざ)のチアリーダー
軽(かる)業(わざ)のチアリーダー
生物
C 0001 – DSK
标准
先驱
炼金
史迹
永续
史迹争锋
  • If Acrobatic Cheerleader leaves the battlefield and then returns, it's a new object with no memory of its previous existence. Its ability will be able to trigger again.
  • Once Acrobatic Cheerleader's ability triggers, it won't trigger again as long as it remains on the battlefield, even if the triggered ability is countered or the flying counter is somehow removed. If an effect would cause Acrobatic Cheerleader's ability to trigger again, that part of the effect won't do anything.
  • Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.
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