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要(よう)塞(さい)の族(ぞく)護(ご)衛(えい)

Tarkir: Dragonstorm (TDM)

为 要(よう)塞(さい)の族(ぞく)護(ご)衛(えい) 寻找最佳的标准套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!

要(よう)塞(さい)の族(ぞく)護(ご)衛(えい)
要(よう)塞(さい)の族(ぞく)護(ご)衛(えい)
生物
C 0012 – TDM
标准
先驱
炼金
史迹
永续
史迹争锋
普通
  • You choose whether to put +1/+1 counters on the creature or create a Spirit token as the ability that includes the endure instruction is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.
  • If you can’t put +1/+1 counters on the creature for any reason as an endure ability resolves (for example, if the creature is no longer on the battlefield), you’ll just create a Spirit token.
  • If a noncreature permanent is instructed to endure, the effect is the same. You can put +1/+1 counters on that permanent or create a Spirit token.

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