カード一覧

世界の中心となる大都市へと成長したのです
世界の中心となる大都市へと成長したのですR 0286 – FIN


魔(ま)晄(こう)都(と)市(し)、ミッドガル
この土地はタップ状態で戦場に出る。
:を加える。
//ADV//
魔(ま)晄(こう)炉(ろ)爆(ばく)破(は)作(さく)戦(せん)
ソーサリー ― 出来事
アーティファクトやクリーチャーである1つを生け贄に捧げてもよい。そうしたなら、カード2枚を引く。
土地
世界の中心となる大都市へと成長したのです
魔(ま)晄(こう)炉(ろ)爆(ばく)破(は)作(さく)戦(せん)
You may sacrifice an artifact or creature. If you do, draw two cards. (Then exile this card. You may play the land later from exile.)
ソーサリー
世界の中心となる大都市へと成長したのです
スタンダード
パイオニア
アルケミー
ヒストリック
タイムレス
ヒストリック・ブロール
- An adventurer card uses only its non-Adventure characteristics in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Jidoor, Aristocratic Capital is a colorless Town land card whose mana value is 0. It can't be the target of Sorceress's Schemes, which reads in part "Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand."
- If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to play that card from exile later.
- If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to play the copy as a permanent.
構築戦 スタンダード 統計
48.1%
0.1%
46.9%
940
リミテッド戦Final Fantasy統計
48.8%
3.6%
50.5%
870