카드 목록
U 0242 – AFR


: Add .
, : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
마법물체
스탠다드
파이오니어
알케미
역사적 포맷
타임리스
히스토릭
- Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
- To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- Moving into a dungeon room will cause its room ability to trigger.
컨스트럭티드 히스토릭 통계
…
…
…
…