카드 목록
U 0244 – AFR


Climb Over — : Target Wall can't block this turn.
Tie Up — , : Target creature doesn't untap during its controller's next untap step.
Rappel Down — , : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
마법물체
스탠다드
파이오니어
알케미
역사적 포맷
타임리스
히스토릭
- Activating the Climb Over ability after a Wall has blocked won't change or undo that block.
- The Tie Up ability doesn't tap the creature, it just prevents it from untapping if it is already tapped or becomes tapped through some other means.
- To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
컨스트럭티드 히스토릭 통계
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