Limited Set Guide

Adventures in the Forgotten Realms (AFR)

Crush your next MTG draft with our Adventures in the Forgotten Realms draft guide, including a color tier list, card ratings, set mechanics, and more.

Set OverviewStats based on: Premier Draft

Fast
Slow
Short
Long
BestWorst
2021

Top Colors Combinations

ティア
6+ Wins
使用率
ティア
A
ティア
B
ティア
C
ティア
D

Top Commons by Color

Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back

Signpost Uncommons

Most Popular Combat Tricks

Set Mechanics

If you aren't in a dungeon yet, this means to put a dungeon card you own into the command zone and put a venture marker in the first room. A venture marker is any item, such as a coin or a mini, that you use to track which room you're in. The next time you venture into the dungeon, you'll move into the next room, following the arrows on the card. If there is more than one room that you could move to next, you choose which one to go into.

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In Adventures in the Forgotten Realms, we've turned the dial up on card flavor by using italicized words to contribute to the theme of many individual abilities. In some cases, these precede triggered or activated abilities on a card. In other cases, they allow you to choose a mode in a flavorful way. Much like ability words, these terms have no rules meaning.

View all 0 Flavor Words cards

Many cards instruct you to roll dice and then tell you what to do based on the outcome. Some cards have abilities that trigger whenever you roll dice or whenever you roll a certain result. Some other cards modify die rolls.

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Who would dare go on an adventure without choosing a class and knowing how to level up? In this set we introduce a new type of enchantment, the Class enchantment. Each one starts with just a basic ability, but can also level up to level 2 and level 3 to gain even more abilities!

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Sometimes victory in a Dungeons & Dragons encounter requires careful planning, expert communication, and flawless execution. Sometimes you attack with everything and hope for the best. Pack tactics is a new ability word that highlights abilities that trigger whenever a creature attacks as part of an attacking force with power 6 or greater.

View all 0 Pack Tactics cards