Limited Draft Guide

Guilds of Ravnica (GRN)

Crush your next MTG draft with our Guilds of Ravnica draft guide, including a color tier list, card ratings, set mechanics, and more.

Last updated: Total matches: 19.000

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Anteprima Statistiche Carte

Set OverviewStats based on: Premier Draft

Fast
Slow
Short
Long
BestWorst
263
108
82
55
18
2018

Top Colors Combinations

Tier
Colori
6+ Wins
Popolarità
Tier
A
Dimir
23,3%
Boros
21,5%
Tier
B
Golgari
11,4%
Abzan
3,7%
Tier
C
Selesnya
13,0%
Izzet
11,6%
Tier
D
Grixis
4,5%
Sultai
4,5%
Naya
3,0%
Jeskai
1,5%
Low Match Volume
Tier
?
4 Colori
0,4%

Top Commons by Color

Falco del Guaritore
Falco del Guaritore
Prendere Coraggio
Prendere Coraggio
Vincoli Luminosi
Vincoli Luminosi
Scrutatore nella Foschia
Scrutatore nella Foschia
Insabbiamento Subdolo
Insabbiamento Subdolo
Sparizione Inspiegata
Sparizione Inspiegata
Peso Morto
Peso Morto
Visita Mortale
Visita Mortale
Figlia della Notte
Figlia della Notte
Guardia del Corpo Wojek
Guardia del Corpo Wojek
Goblin Scontroso
Goblin Scontroso
Corrente Continua
Corrente Continua
Foraggieri Kraul
Foraggieri Kraul
Devkarin Dissidente
Devkarin Dissidente
Randagio Generoso
Randagio Generoso
Agente Sussurrante
Agente Sussurrante
Atterramento Abile
Atterramento Abile
Agente della Lama Oscura
Agente della Lama Oscura

Archetypes & Signpost Uncommons

Most Popular Combat Tricks

Set Mechanics

The instruction to surveil always includes a number, such as surveil 2 on Deadly Visit. Look at that many cards from the top of your library. From those cards, put as many cards as you like back on top of your library in any order. Put the rest into your graveyard. Surveil helps you set up better draws for the future.

View all 11 Sorvegliare cards

You can cast a card with jump-start from your graveyard by paying all its regular costs and one additional cost: discarding a card from your hand. Casting a spell with jump-start follows all the normal timing rules, so sorceries with jump-start are still limited to your main phases. A spell with jump-start that was cast from your graveyard can still be countered, and if it has targets, it won't do anything if all its targets disappear or otherwise become illegal. After a spell with jump-start cast from your graveyard resolves, is countered, or leaves the stack in any way, it's exiled.

View all 10 Jump-Start cards

Each undergrowth ability is different, so read each carefully to see exactly how all these corpses are going to help you. Golgari decks are highly interested in filling the graveyard. Creature combat is a fantastic way to do that, but discarding cards and dumping cards from the top of your library into your graveyard are just as effective. Undergrowth abilities provide scaling effects that may start small, but they can be dominating in the late game.

View all 12 Undergrowth cards

Mentor is an ability that triggers whenever the creature with mentor attacks. You choose another attacking creature with lesser power as the target. As the ability resolves, compare the powers of the two creatures again. If the target creature's power is still less than the power of the creature with mentor, put a +1/+1 counter on the target creature.

View all 13 Mentor cards

Convoke allows you to tap your creatures rather than pay for some or all of the mana normally required to cast the spell. Each creature pays for one mana of its color or for one generic mana if it doesn't match any the spell's colors. If you tap a multicolored creature, you can choose which cost it's covering.

View all 13 Convoke cards

These guild-based split cards include a hybrid multicolored half and a traditional multicolored half. We interrupt this section for a quick refresher on hybrid mana.

View all 10 Split Cards cards