Limited Set Guide

Khans of Tarkir (KTK)

Crush your next MTG draft with our Khans of Tarkir draft guide, including a color tier list, card ratings, set mechanics, and more.

Set OverviewStats based on: Premier Draft

Fast
Slow
Short
Long
BestWorst
2023

Top Colors Combinations

Tier
Цвета
6+ Wins
Popularity
Tier
A
Tier
B
Tier
C
Tier
D

Top Commons by Color

Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back

Signpost Uncommons

Most Popular Combat Tricks

Set Mechanics

The Abzan are all about endurance, and nothing prepares you for a long game better than growing your creatures over time. You can activate an outlast ability during your main phase if the stack is empty—otherwise known as any time you could cast a sorcery. Outlast abilities include the tap symbol, so a creature's outlast ability can't be activated unless that creature has been under your control continuously since the start of the turn (unless it has haste). When an outlast ability resolves, put a +1/+1 counter on the creature.

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The Jeskai specialize in cunning and attacking in unexpected ways. Prowess triggers whenever you cast a noncreature spell. When prowess resolves, the creature gets +1/+1 until end of turn. And any noncreature spell will work: artifact spells, enchantment spells...even Planeswalker spells!

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Spells with delve are very powerful, but usually have a high mana cost. Fortunately, you don't need to pay all of it with mana. The Sultai's ruthlessness leads them to use every resource at their disposal, even the dead. As you're paying for the spell, you can exile cards from your graveyard. Each card you exile this way pays for one generic mana.

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The Mardu (the red-white-black clan) signature mechanic is raid. Raid is an ability word, so it has no rules meaning, but it's used to highlight abilities that care about whether you've attacked with a creature during the turn.

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The Temur (the green-blue-red clan) signature mechanic is ferocious. Like raid, ferocious is an ability word. It has no rules meaning, but is used to highlight abilities that care about you controlling a creature with power 4 or greater.

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Each of the five clans uses deception to outmaneuver its rivals. Morph is a returning mechanic that lets you cast spells as face-down creatures, disguising their true identity until you turn them face up.

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