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Irma, Part-Time Mutant

Teenage Mutant Ninja Turtles Eternal (TMC)

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Irma, Part-Time Mutant
Irma, Part-Time Mutant
Kreatur
R 0012 – TMC
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
  • You don't have to choose a target for Irma's ability. However, if you do and the target creature is an illegal target as Irma's ability tries to resolve, it won't resolve and none of its effects will happen. Irma won't become a copy of anything else, and you won't put a +1/+1 counter on her.
  • Irma copies exactly what was printed on the original creature and nothing else, with the listed exceptions (unless that creature is copying something else; see below). She doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, and so on.
  • If the copied creature has {X} in its mana cost, X is 0.
Show All 5 Rules

Deckbau-Standard-Statistik

Beliebtestes Standard-Deck

Kreatur (24)
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