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Neyith of the Dire Hunt

Jumpstart (JMP)

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Neyith of the Dire Hunt
Neyith of the Dire Hunt
Kreatur
R 0030 – JMP
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
  • A creature “fights” when an effect instructs it to fight. Dealing combat damage isn’t fighting.
  • You draw just one card as Neyith’s first ability resolves, no matter how many creatures you control fought or became blocked.
  • While resolving Neyith’s last ability, you can’t pay multiple times to double a creature’s power more than once or to double more than one creature’s power.
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Deckbau-Standard-Statistik

Beliebtestes Standard-Deck

Kreatur (24)
(8)
(4)
Land (24)