Cards List

Intrepid Outlander

Adventures in the Forgotten Realms (AFR)

Find the best Pioneer decks for Intrepid Outlander, it's winrate, popularity and the MTG Arena formats where it is legal!

Intrepid Outlander
Intrepid Outlander

Reach

Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)

Creature
U 0191 – AFR
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • Moving into a dungeon room will cause its room ability to trigger.
  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
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