Cards List
R 0128 – OTJ


Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
When this creature enters, create two 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Creature
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
- Once an outlaw that came under your control this turn has legally attacked, causing it to lose haste by removing Hellspur Posse Boss won’t cause that outlaw to stop attacking.
- A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.
- Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.
Constructed Standard Stats
47.4%
0.0%
48.9%
150
Limited Outlaws of Thunder Junction Stats
53.6%
3.5%
62.2%
890