Cards List

Outlaws' Fury

Outlaws of Thunder Junction (OTJ)

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Outlaws' Fury
Outlaws' Fury

Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Instant
C 0136 – OTJ
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • If an ability refers to an outlaw or whether a player controls an outlaw, it's referring only to permanents with one or more of the creature types specified above. Notably, it's not referring to any spell or card not on the battlefield. However, other abilities may refer to an "outlaw spell" or "outlaw card" in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.
  • Outlaws' Fury affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get +2/+0.
  • You pay all costs and follow all normal timing rules for a card played from exile this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
Show All 5 Rules

Constructed Standard Stats

37.7%
0.0%
29.2%
53

Limited Outlaws of Thunder Junction Stats

44.2%
2.0%
43.7%
500

Most Popular Standard Deck

Creature (24)
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Land (24)