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Adolescente Ninja

Teenage Mutant Ninja Turtles (TMT)

Encontre os melhores decks Standard para Adolescente Ninja, sua taxa de vitórias, popularidade e os formatos MTG Arena onde forem permitidos!

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Adolescente Ninja
Adolescente Ninja

(Gain the next level as a sorcery to add its ability.)

Whenever a creature you control leaves the battlefield, each opponent loses 1 life.

: Level 2

Creatures you control get +1/+0 and have menace.

: Level 3

Creature cards in your graveyard have sneak .

You may cast creature spells from your graveyard using their sneak abilities.

Encantamento
R 0067 – TMT
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • If a creature spell's sneak cost was paid, the creature it becomes enters tapped and attacking the same player, planeswalker, or battle as the creature that was returned to its owner's hand to pay its sneak cost. This is a rule specific to sneak; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player, planeswalker, or battle it's attacking.
  • Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.
  • You can't activate an ability that advances a Class to a particular level if that Class is already that level or higher. For example, if a Class is already level 2, you can't activate the ability that advances it to level 2 again.
Show All 11 Rules

Estatísticas de Standard no modo Construído

48.9%
0.9%
46.3%
5,700

Estatísticas de Teenage Mutant Ninja Turtles no modo Limitado

54.0%
5.7%
56.5%
28,000

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