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Campos de Treinamento

Avatar: The Last Airbender Eternal (TLE)

Encontre os melhores decks Pioneer para Campos de Treinamento, sua taxa de vitórias, popularidade e os formatos MTG Arena onde forem permitidos!

Campos de Treinamento
Campos de Treinamento
TLE
MAT

Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

Encantamento
M 0020 – TLE
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • If an activated ability of a creature you control costs no generic mana to activate (for example, if it costs {R}{R}, it costs {0}, or it costs only nonmana actions such as {T} or "Sacrifice a creature"), Training Grounds simply won't affect it. In particular, it won't increase the cost to include a mana payment of {1}.
  • Training Grounds takes the total cost to activate a creature's activated ability into account, not just the cost printed on it. For example, Urabrask has an activated ability that costs {R}, and Suppression Field says "Activated abilities cost {2} more to activate unless they're mana abilities." Since activating Urabrask's activated ability would now cost {2}{R}, Training Grounds reduces that cost back to {R}.
  • Training Grounds can reduce the amount you pay for a creature's activated ability cost that includes {X}. For example, Drana, Kalastria Bloodchief has an activated ability that costs {X}{B}{B}. If you control Training Grounds and you activate the ability with X equal to 5, you'll have to pay only {3}{B}{B}. This is true even if the ability states that {X} must be paid with a certain color of mana, as Crimson Hellkite's ability does.
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