Lista de cartas
R 0016 – ELD


Quando Felizes para Sempre entra no campo de batalha, cada jogador ganha 5 pontos de vida e compra um card.
No início de sua manutenção, se houver cinco cores entre as permanentes que você controla, houver seis ou mais tipos de card entre as permanentes que você controla e/ou entre os cards de seu cemitério e seu total de pontos de vida for igual ou superior a seu total de pontos de vida inicial, você vence o jogo.
Encantamento
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
- The second triggered ability of Happily Ever After has one very long intervening "if" clause. This means that all of the conditions must be true as your upkeep begins—you must control permanents with all five colors, your permanents and graveyard must contain six or more card types, and your life total must be high enough—or the ability won't trigger at all. If they're not all true as the ability resolves, you won't win the game.
- Players can't take any actions during your turn before your upkeep begins.
- You could have one permanent that's all five colors, or the five colors could be spread out among any number of permanents.