Lista de cartas
U 0044 – AFR


Magias psiônicas — Quando Feiticeira da Mente Aberrante entrar no campo de batalha, escolha o card de mágica instantânea ou de feitiço alvo em seu cemitério e depois role um d20.
1—9 | Você pode colocar aquele card no topo de seu grimório.
10—20 | Devolva aquele card para sua mão.
Criatura
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
- Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
- Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
- An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a "results table" in the card text.