Lista de cartas
U 0057 – AFR


Voar
Quando Aprendiz Excêntrica entrar no campo de batalha, aventure−se na masmorra. (Entre na primeira sala ou prossiga para a próxima.)
No início do combate no seu turno, se você completou uma masmorra, até uma criatura alvo se torna uma Ave com poder e resistência básicos 1/1 e voar até o final do turno.
Criatura
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
- Eccentric Apprentice's last ability works even if it wasn't on the battlefield when you completed a dungeon and even if the dungeon was completed on a previous turn.
- A creature that becomes a Bird this way loses all other creature types but does not lose any of its abilities.
- The last ability will overwrite any previous effects that set the creature's power and toughness to specific numbers. Effects that otherwise modify the target creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.