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Magia de Voo

Adventures in the Forgotten Realms (AFR)

Encontre os melhores decks Pioneer para Magia de Voo, sua taxa de vitórias, popularidade e os formatos MTG Arena onde forem permitidos!

Magia de Voo
Magia de Voo

Encantar criatura

A criatura encantada tem voar e "Toda vez que esta criatura causar dano de combate a um jogador, aventure−se na masmorra". (Entre na primeira sala ou prossiga para a próxima.)

Encantamento
U 0059 – AFR
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • Moving into a dungeon room will cause its room ability to trigger.
  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
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