Lista de cartas
U 0218 – AFR


Quando Barrowin do Clã Undurr entrar no campo de batalha, aventure−se na masmorra. (Entre na primeira sala ou prossiga para a próxima.)
Toda vez que Barrowin do Clã Undurr atacar, se você já tiver completado uma masmorra, devolva de seu cemitério para o campo de batalha até um card de criatura com valor de mana igual ou inferior a 3.
Criatura
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
- Barrowin of Clan Undurr's last ability works even if it wasn't on the battlefield when you completed a dungeon.
- To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- Moving into a dungeon room will cause its room ability to trigger.