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Armadura de Couro

Adventures in the Forgotten Realms (AFR)

Encontre os melhores decks Pioneer para Armadura de Couro, sua taxa de vitórias, popularidade e os formatos MTG Arena onde forem permitidos!

Armadura de Couro
Armadura de Couro

A criatura equipada recebe +0/+1 e tem salvaguarda . (Toda vez que a criatura equipada se tornar alvo de uma mágica ou habilidade que um oponente controla, anule−a, a menos que aquele jogador pague .)

Equipar . Ative apenas uma vez a cada turno.

Artefato
C 0248 – AFR
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • If a creature with ward is equipped with Leather Armor, becoming the target of a spell or ability an opponent controls will cause both ward abilities to trigger.
  • The emblem's triggered ability checks the total amount of life that opponent has lost over the entire turn after the creatures you control deal combat damage to them. If the amount is 8 or greater, the ability won't trigger.
  • Only the total life lost is considered, not any life that opponent may have gained. For example, if an opponent loses 4 life, then gains 5 life, then creatures you control deal 3 combat damage to them, the emblem's ability will trigger and the opponent will lose 1 life.

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