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风幻大师

Zendikar Rising (ZNR)

为 风幻大师 寻找最佳的先驱套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!

风幻大师
风幻大师

飞行

当风幻大师进战场时,抓两张牌,然后弃一张牌。

每当你施放瞬间,法术或法术师咒语时,你可以使风幻大师的基础力量与防御力成为4/1或1/4直到回合结束。

生物
R 0068 – ZNR
标准
先驱
炼金
史迹
永续
史迹争锋
  • You don’t choose a power and toughness for Master of Winds as its ability triggers. Rather, as it resolves, you choose whether to have Master of Winds become 4/1, become 1/4, or not change its power and toughness.
  • The ability of Master of Winds overwrites any previous effects that set its power and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after the ability resolves will overwrite that part of the effect.
  • Effects that modify the power or toughness of Master of Winds without setting it will apply to its new base power and toughness no matter when they started to take effect. The same is true for counters that change its power and toughness.
Show All 6 Rules

先驱构筑赛统计

Zendikar Rising限制赛统计

52.4%
3.9%
59.3%
500

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