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震惧军入侵

War of the Spark (WAR)

为 震惧军入侵 寻找最佳的先驱套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!

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震惧军入侵
震惧军入侵

在你的维持开始时,你失去1点生命且囤兵1。(在一个由你操控的军队上放置一个+1/+1指示物。如果你未操控军队,则先派出一个0/0黑色灵俑/军队衍生物。)

每当一个由你操控且力量等于或大于6的灵俑衍生物攻击时,它获得系命异能直到回合结束。

结界
R 0086 – WAR
标准
先驱
炼金
史迹
永续
史迹争锋
  • If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • Some cards that cause you to amass Zombies also provide bonuses to "Zombie tokens." These affect any token that happens to be a Zombie, not just a Zombie Army you've amassed.
  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
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先驱构筑赛统计

33.9%
0.1%
37.9%
62

War of the Spark限制赛统计

54.4%
5.2%
60.8%
1,400

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