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空境阴魂

Zendikar Rising (ZNR)

为 空境阴魂 寻找最佳的先驱套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!

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空境阴魂
空境阴魂

增幅

空境阴魂不能进行阻挡。

如果空境阴魂已增幅,则它进战场时上面有两个+1/+1指示物。

地落~每当一个地在你的操控下进战场时,若空境阴魂在你的坟墓场,且当前是你的回合,则本回合中,你可以从你的坟墓场中施放它。

生物
R 0125 – ZNR
标准
先驱
炼金
史迹
永续
史迹争锋
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
Show All 12 Rules

先驱构筑赛统计

58.6%
0.0%
63.2%
29

Zendikar Rising限制赛统计

54.6%
4.0%
55.1%
520

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