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菲妍的报偿

Kaldheim (KHM)

为 菲妍的报偿 寻找最佳的先驱套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!

菲妍的报偿
菲妍的报偿

(于此传纪进战场时及于你抓牌步骤后,加一个学问指示物。到III后牺牲之。)

I — 派出一个4/4白色,具飞行与警戒异能的天使/战士衍生生物。

II — 直到回合结束,由你操控的天使获得「:消灭目标力量小于此生物的生物。」

III — 由你操控的天使获得连击异能直到回合结束。

结界
R 0210 – KHM
标准
先驱
炼金
史迹
永续
史迹争锋
  • Only Angels you control as the chapter II ability resolves will gain the activated ability. Similarly, only Angels you control as the chapter III ability resolves will gain double strike. In both cases, Angels that come under your control later in the turn won't gain the ability.
  • The power of the target creature must be less than the power of the Angel as you activate the ability. As the ability tries to resolve, the powers are compared again. If the power of the target creature is no longer less than the power of the Angel, the ability won't resolve. If the Angel is no longer on the battlefield at that time, use its power as it last existed on the battlefield to determine if the ability resolves.
  • As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
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