Kartenliste
R 0068 – ZNR


Fliegend
Wenn die Meisterin der Winde ins Spiel kommt, ziehe zwei Karten und wirf dann eine Karte ab.
Immer wenn du einen Spontanzauber, eine Hexerei oder einen Zauberer−Zauberspruch wirkst, kannst du die Basis-Stärke und -Widerstandskraft der Meisterin der Winde bis zum Ende des Zuges zu 4/1 oder 1/4 werden lassen.
Kreatur
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
- You don’t choose a power and toughness for Master of Winds as its ability triggers. Rather, as it resolves, you choose whether to have Master of Winds become 4/1, become 1/4, or not change its power and toughness.
- The ability of Master of Winds overwrites any previous effects that set its power and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after the ability resolves will overwrite that part of the effect.
- Effects that modify the power or toughness of Master of Winds without setting it will apply to its new base power and toughness no matter when they started to take effect. The same is true for counters that change its power and toughness.
Deckbau-Pionier-Statistik
Limited-Zendikar Rising-Statistik
52.4%
3.9%
59.3%
500