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C 0018 – ZNR


Wenn der Vorreiter aus Kabira ins Spiel kommt, erhält eine Kreatur deiner Wahl für jede Kreatur in deiner Abenteurergruppe +1/+1 bis zum Ende des Zuges. (Deine Abenteurergruppe besteht aus bis zu je einem Kleriker, Krieger, Räuber und Zauberer)
Kreatur
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
- The bonus is determined only as Kabira Outrider’s ability resolves. Once that happens, the size of the bonus won’t change later in the turn even if the number of creatures in your party changes.
- To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
- If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.
Deckbau-Historisches Kartenchaos-Statistik
Limited-Zendikar Rising-Statistik
52.9%
17.4%
52.9%
2,200