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Malakir-Blutpriester

Zendikar Rising (ZNR)

Finde die besten Historisches Kartenchaos-Decks für Malakir-Blutpriester, ihre Gewinnrate, Beliebtheit und die MTG-Arena-Formate, für die sie erlaubt ist!

Malakir-Blutpriester
Malakir-Blutpriester

Wenn der Malakir−Blutpriester ins Spiel kommt, verliert jeder Gegner X Lebenspunkte und du erhältst X Lebenspunkte dazu, wobei X gleich der Anzahl an Kreaturen in deiner Abenteurergruppe ist. (Deine Abenteurergruppe besteht aus bis zu je einem Kleriker, Krieger, Räuber und Zauberer)

Kreatur
C 0110 – ZNR
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
  • In a Two-Headed Giant game, Malakir Blood-Priest's ability causes the opposing team to lose twice X life and you to gain X life.
  • To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
  • If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.
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Kreatur (24)
(8)
(4)
Land (24)