Compañero
Mecánico de MTG
En cada juego puedes tener hasta un compañero de tu elección, que no empezará en tu mazo principal, sino en tu sideboard. Esto significa que no cuenta como una carta para el tamaño mínimo del mazo en el formato que juegues, pero en formatos Construidos será una de las quince cartas de tu sideboard. Antes de empezar el juego, muestra el compañero de tu elección a todos los jugadores. Una vez durante el juego, pero solo durante tu fase principal si la pila está vacía, puedes pagar {3} para poner al compañero elegido en tu mano.
Compañero Rules
A keyword ability that allows a player to choose one creature card from outside the game as a companion if the restriction of that card’s companion ability is met. Once a player has chosen a companion, that player may pay {3} to put it into their hand once during the game. See rule 702.139, “Companion.”
- 702.139a: Companion is a keyword ability that functions outside the game. It’s written as “Companion—[Condition].” Before the game begins, you may reveal one card you own from outside the game with a companion ability whose condition is fulfilled by your starting deck. (See rule 103.2b.) Once during the game, any time you have priority and the stack is empty, but only during a main phase of your turn, you may pay {3} and put that card into your hand. This is a special action that doesn’t use the stack (see rule 116.2g). This is a change from previous rules.
- 702.139b: If a companion ability refers to your starting deck, it refers to your deck after you’ve set aside any sideboard cards. In a Commander game, this is also before you’ve set aside your commander.
- 702.139c: Once you take the special action and put the card with companion into your hand, it remains in the game until the game ends.
- 702.139d: Cards can enter Commander games from outside the game via the companion special action.
MTGA Sets with Compañero
Cartas más recientes con Compañero















