Lista de cartas
R 0068 – ZNR


Vuela.
Cuando la Maestra de los vientos entre al campo de batalla, roba dos cartas, luego descarta una carta.
Siempre que lances un hechizo de instantáneo, de conjuro o de Hechicero, puedes hacer que la Maestra de los vientos tenga una fuerza y resistencia base de 4/1 o 1/4 hasta el final del turno.
Criaturas
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
- You don’t choose a power and toughness for Master of Winds as its ability triggers. Rather, as it resolves, you choose whether to have Master of Winds become 4/1, become 1/4, or not change its power and toughness.
- The ability of Master of Winds overwrites any previous effects that set its power and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after the ability resolves will overwrite that part of the effect.
- Effects that modify the power or toughness of Master of Winds without setting it will apply to its new base power and toughness no matter when they started to take effect. The same is true for counters that change its power and toughness.
Estadísticas de Pelea histórica en modo Construido
Estadísticas de Zendikar Rising en modo Limitado
52.4%
3.9%
59.3%
500