Lista de cartas
R 0067 – TMT


(Gana un nivel como un conjuro para agregar su habilidad.)
Siempre que una criatura que controlas deje el campo de batalla, cada oponente pierde 1 vida.
: Nivel 2
Encantamiento
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
- If a creature spell's sneak cost was paid, the creature it becomes enters tapped and attacking the same player, planeswalker, or battle as the creature that was returned to its owner's hand to pay its sneak cost. This is a rule specific to sneak; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player, planeswalker, or battle it's attacking.
- Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.
- You can't activate an ability that advances a Class to a particular level if that Class is already that level or higher. For example, if a Class is already level 2, you can't activate the ability that advances it to level 2 again.
Estadísticas de Estándar en modo Construido
50.4%
0.7%
47.1%
5,700
Estadísticas de Teenage Mutant Ninja Turtles en modo Limitado
53.9%
5.7%
56.5%
29,000