Lista de cartas
C 0166 – WAR


Arrolla.
Siempre que una criatura con fuerza de 4 o más entre al campo de batalla bajo tu control, pon un contador +1/+1 sobre el Domador de kronch.
Criaturas
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
- The entering creature must have power 4 or greater as it enters the battlefield, or Kronch Wrangler’s ability won’t trigger. Static abilities that raise (or lower) a creature’s power are taken into account. However, you can’t have a creature with power 3 or less enter the battlefield, raise its power with a spell, an activated ability, or a triggered ability, and have Kronch Wrangler’s ability trigger.
- If the entering creature’s power changes to 3 or less after it has entered the battlefield, you’ll still put a +1/+1 counter on Kronch Wrangler.
- If Kronch Wrangler’s power is raised to 4 or greater as it enters the battlefield, it will cause its own ability to trigger.
Estadísticas de Pelea histórica en modo Construido
Estadísticas de War of the Spark en modo Limitado
54.2%
17.7%
54.8%
4,700