Lista de cartas
M 0009 – TLE
Agente de la traición
Avatar: The Last Airbender Eternal (TLE)
Busca los mejores mazos de Pelea histórica para Agente de la traición, su índice de victorias, popularidad y los formatos de MTG Arena donde sea legal.


TLE
M20
Cuando esta criatura entre, gana el control del permanente objetivo.
Al comienzo de tu paso final, si controlas tres o más permanentes de los que no eres propietario, roba tres cartas.
Criaturas
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
- If you don't control three permanents you don't own as your end step begins, Agent of Treachery's last ability doesn't trigger. If you no longer control three permanents you don't own as it resolves, you won't draw three cards. Those don't have to be the same three permanents each time.
- Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it. Gaining control of an Aura or Equipment doesn't change what it's currently attached to.
- Agent of Treachery's effect lasts indefinitely. It doesn't wear off during the cleanup step, and it doesn't expire if Agent of Treachery leaves the battlefield. In a multiplayer game, it does expire if you leave the game.
Estadísticas de Pelea histórica en modo Construido
Estadísticas de Core 2020 en modo Limitado
58.1%
6.1%
64.6%
840