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U 0159 – SIR
Bandida de la Cima Geier
Shadows over Innistrad Remastered (SIR)
Busca los mejores mazos de Pelea histórica para Bandida de la Cima Geier, su índice de victorias, popularidad y los formatos de MTG Arena donde sea legal.




Bandida de la Cima Geier
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Criaturas
Alfa de la manada Vildin
Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Criaturas
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
- If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.
- If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.
- The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.