Lista de cartas

C 0102 – ELD


Siempre que el Segador de la noche ataque, si el jugador defensor tiene dos o menos cartas en la mano, gana la habilidad de volar hasta el final del turno.
//ADV//
Cosechar el miedo
Conjuro — Aventura
El oponente objetivo descarta dos cartas. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)
Criaturas
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
- If Reaper of Night attacks a planeswalker, the controller of the planeswalker is the defending player.
- If the defending player has three or more cards in hand as Reaper of Night attacks, its ability won't trigger at all. If that player has three or more cards in hand as the ability resolves, it doesn't gain flying.
- Once Reaper of Night's ability has resolved, the number of cards in defending player's hand no longer matters. Reaper of Night won't gain or lose flying if that number changes later in the turn.