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Neyith de la gran caza

Jumpstart (JMP)

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Neyith de la gran caza
Neyith de la gran caza

Whenever one or more creatures you control fight or become blocked, draw a card.

At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( can be paid with either or .)

Criaturas
R 0030 – JMP
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
  • A creature “fights” when an effect instructs it to fight. Dealing combat damage isn’t fighting.
  • You draw just one card as Neyith’s first ability resolves, no matter how many creatures you control fought or became blocked.
  • While resolving Neyith’s last ability, you can’t pay multiple times to double a creature’s power more than once or to double more than one creature’s power.
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