Lista de cartas
R 0043 – KHM


: El Espíritu ascendente se convierte en un Guerrero Espíritu con fuerza y resistencia base de 2/3.
: Si el Espíritu ascendente es un Guerrero, pon un contador de volar sobre él y se convierte en un Ángel Guerrero Espíritu con fuerza y resistencia base de 4/4.
: Si el Espíritu ascendente es un Ángel, pon dos contadores +1/+1 sobre él y gana "Siempre que esta criatura haga daño de combate a un jugador, roba una carta".
Criaturas
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
- None of Ascendant Spirit's abilities has a duration. If one of them resolves, it will remain in effect until Ascendant Spirit leaves the battlefield or a subsequent effect changes its characteristics.
- The first and second abilities cause Ascendant Spirit to lose any other creature types it may have. It retains any card types or supertypes it may have.
- The first and second abilities overwrite any previous effects that set Ascendant Spirit's base power and toughness to specific values. Any effects that set Ascendant Spirit's base power and toughness that start to apply after one of these abilities will override the effect of that ability.