Lista de cartas
U 0148 – KHM


Encantar permanente.
Cuando la Runa de la velocidad entre al campo de batalla, roba una carta.
Mientras el permanente encantado sea una criatura, obtiene +1/+0 y tiene la habilidad de prisa.
Mientras el permanente encantado sea un Equipo, tiene "La criatura equipada obtiene +1/+0 y tiene la habilidad de prisa".
Encantamiento
- Runes can target and be attached to any permanent, even one that isn't currently a creature or an Equipment. You can cast a Rune choosing a Vehicle as the target, for example. The Rune's enters-the-battlefield ability will trigger, and you'll draw a card. The Rune won't do anything while the Vehicle isn't a creature, but if it becomes one later, the appropriate ability will start applying.
- If the target of an Aura spell is an illegal target as that spell tries to resolve, it won't resolve, it won't enter the battlefield, and none of its enters-the-battlefield triggered abilities will trigger.