Lista de cartas
U 0208 – KHM


(En cuanto esta Saga entre y después de tu paso de robar, agrega un contador de sabiduría. Sacrifícala después de III.)
I, II — Pon un contador +1/+1 sobre hasta una criatura objetivo.
III — Exilia una criatura con la mayor fuerza entre las criaturas que controla el oponente objetivo.
Encantamiento
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
- If the target player controls more than one creature tied for the greatest power among creatures that player controls, you choose which one of them is exiled.
- The greatest power among creatures target opponent controls is determined solely by evaluating the creatures that player controls at that time. You won’t consider creatures controlled by any other player.
- The chapter III ability doesn’t target any creatures. For example, a creature with protection from white could be exiled this way.