Lista de cartas
U 0217 – KHM


(En cuanto esta Saga entre y después de tu paso de robar, agrega un contador de sabiduría. Sacrifícala después de III.)
I — Puedes sacrificar una criatura. Cuando lo hagas, el Regreso violento de Kárdur hace 3 puntos de daño a cualquier objetivo.
II — Cada jugador descarta una carta.
III — Regresa la carta de criatura objetivo de tu cementerio al campo de batalla. Pon un contador +1/+1 sobre ella. Gana la habilidad de prisa hasta tu próximo turno.
Encantamiento
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
- The chapter I ability goes on the stack without a target. While that ability is resolving, you may sacrifice a creature. When you do, the reflexive triggered ability triggers and you pick a target to be dealt damage. This is different than effects that say "If you do" in that players may take actions after you've sacrificed the creature but before damage is dealt.
- As the chapter II ability resolves, first the player whose turn it is chooses a card in hand and sets it aside without revealing it, then each other player in turn order does the same. Then all the chosen cards are discarded at the same time.
- As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.