Lista de cartas
U 0007 – AFR


Cuando la Gárgola de claustro entre al campo de batalla, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.)
Mientras hayas completado una mazmorra, la Gárgola de claustro obtiene +3/+0 y tiene la habilidad de volar.
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- Cloister Gargoyle's last ability works even if it wasn't on the battlefield when you completed a dungeon.
- To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- Moving into a dungeon room will cause its room ability to trigger.