Lista de cartas
U 0218 – AFR


Cuando Barrowin del clan Undurr entre al campo de batalla, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.)
Siempre que Barrowin del clan Undurr ataque, regresa hasta una carta de criatura con valor de maná de 3 o menos de tu cementerio al campo de batalla si completaste una mazmorra.
Criaturas
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
- Barrowin of Clan Undurr's last ability works even if it wasn't on the battlefield when you completed a dungeon.
- To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- Moving into a dungeon room will cause its room ability to trigger.