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Clase: guerrero

Adventures in the Forgotten Realms (AFR)

Busca los mejores mazos de Pelea histórica para Clase: guerrero, su índice de victorias, popularidad y los formatos de MTG Arena donde sea legal.

Clase: guerrero
Clase: guerrero

(Gana un nivel como un conjuro para agregar su habilidad.)

Cuando la Clase: guerrero entre al campo de batalla, busca en tu biblioteca una carta de Equipo, muéstrala, ponla en tu mano y luego baraja.

: Nivel 2

//Level_2//

Te cuesta menos activar las habilidades de equipar.

: Nivel 3

//Level_3//

Siempre que una criatura que controlas ataque, hasta una criatura objetivo la bloquea este combate si puede.

Encantamiento
R 0222 – AFR
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
  • The discount to equip abilities applies only to generic mana requirements. If you control multiple Fighter Classes that are level 2 or higher, equip abilities cost {2} less for each one. This can't make an ability cost less than {0}.
  • For the last triggered ability, if the target creature is tapped or is affected by a spell or ability that says it can't block, then it doesn't block. If there's a cost associated with having that creature block, its controller isn't forced to pay that cost, so it doesn't have to block in that case either.
  • If the last triggered ability triggers more than once in the same combat, a single creature may be required to block more than one creature. As long as it doesn't have an ability that would allow that, its controller choose which attacking creature it blocks.
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