Lista de cartas
R 0230 – AFR


(Gana un nivel como un conjuro para agregar su habilidad.)
Siempre que una criatura que controlas haga daño de combate a un jugador, exilia la primera carta de la biblioteca de ese jugador boca abajo. Puedes mirarla mientras permanezca exiliada.
: Nivel 2
//Level_2//
Las criaturas que controlas tienen la habilidad de amenaza.
: Nivel 3
//Level_3//
Puedes jugar cartas exiliadas con la Clase: pícaro y puedes usar maná como si fuera maná de cualquier color para lanzar esos hechizos.
Encantamiento
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
- If you have more than one Rogue Class on the battlefield, they each track exiled cards individually.
- Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
- Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.