Lista de cartas
R 0237 – AFR


Toque mortal.
Mientras sea tu turno, el Aventurero triunfante tiene la habilidad de dañar primero.
Siempre que el Aventurero triunfante ataque, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.)
Criaturas
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
- To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- Moving into a dungeon room will cause its room ability to trigger.
- Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.