Lista de cartas
R 0157 – MID


Al comienzo del combate en tu turno, la criatura objetivo que controlas obtiene +1/+0 y gana la habilidad de prisa hasta el final del turno.
Diurno. (Si un jugador no lanza ningún hechizo durante su propio turno, se hace de noche al turno siguiente.)
Criaturas
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
- Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
- Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
- If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
Estadísticas de Pionero en modo Construido
49.7%
0.1%
50.0%
140
Estadísticas de Innistrad: Midnight Hunt en modo Limitado
56.1%
3.2%
59.8%
840