Lista de cartas
U 0196 – DSK


Prisa.
Sobrevivir — Al comienzo de tu segunda fase principal, si el Superviviente raizsapiente está girado, pon tres contadores +1/+1 sobre hasta una tierra objetivo que controlas. Esa tierra se convierte en una criatura Elemental 0/0 además de sus otros tipos. Gana la habilidad de prisa hasta tu próximo turno.
Criaturas
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
- If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.
- Rootwise Survivor's last ability doesn't have a duration, which means the land remains a creature indefinitely.
- Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.
Estadísticas de Estándar en modo Construido
Estadísticas de Duskmourn: House of Horror en modo Limitado
49.8%
5.2%
52.3%
4,000