Lista de cartas
M 0036 – FIN


(En cuanto esta Saga entre y después de tu paso de robar, agrega un contador de sabiduría. Sacrifícala después de V.)
I, II, III, IV — Crea tres fichas de criatura Caballero blancas 2/2.
V — Última ordalía — Las otras criaturas que controlas obtienen +2/+2 hasta el final del turno. Pon un contador de indestructible sobre cada una de ellas.
//
Indestructible.
Encantamiento
Criaturas
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
- Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.
- A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
- Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
Estadísticas de Estándar en modo Construido
49.3%
0.2%
49.6%
450
Estadísticas de Final Fantasy en modo Limitado
57.5%
1.9%
63.9%
450